Wars Of The Diadochi Game
Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain.The first edition of 0 A.D. Will allow the player to control any of twelve ancient civilizations from the pre-common era. Each culture will be represented at the peak of its civilization, somewhere along the timeline of 500 B.C.
To 1 B.C.Though a momentous task, we are working to ensure that each culture provides a unique yet balanced gameplay experience. Almost each civilization will have a unique set of buildings and units, and have notable strengths and weaknesses that must be learned and exploited by the player to be used effectively. The Carthaginian EmpireThe sailors of Carthage were among the fiercest contenders on the high seas. The Punics were also masters of naval trade, extending their trade routes even beyond the pillars of Hercules and circumnavigating Africa.
They deployed towered War Elephants on the battlefield to fearsome effect, and had defensive walls that could withstand years of siege.The Carthaginians, or Punics, were an ancient civilization centered on the Phoenician city-state of Carthage, located outside what is now Tunis, Tunisia. After gaining independence from Tyre, Carthage soon became a formidable force in the western Mediterranean, eventually taking over much of North Africa and modern-day Spain and becoming an economic powerhouse.Carthage’s ground forces were primarily made up of allied peoples and mercenaries, including Libyans, Numidians, Iberians and sometimes Greeks.
Carthaginian citizens served in the ground forces almost exclusively as officers, and were only required to serve as infantry in special cases. By contrast, the Carthaginian navy was made up of Punic citizenry, heirs to the seafaring Phoenicians, and this undoubtedly contributed to Carthage going down in history as having one of the largest and strongest navies of ancient times.In 0 A.D. The Carthaginians will have many bonuses that match their historic strengths. These include:.
Diadochi Total War
The widest selection of units: Because Carthage always relied on mercenaries to make up the bulk of their forces. The Celtic Tribes Britons, GaulsA nimble yet powerful assortment of tribes, the Britons and Gauls were the antithesis of the rigid organization of Rome. A fierce horde of woad-painted Celtic warriors charging across the plains was a fearsome sight. Can you lead from the hill forts and sacred groves to victory?The two Celtic factions in 0 A.D., the Britons and Gauls, are based on a group of tribal societies in Iron Age and Medieval Europe who spoke Celtic languages and shared similar ancestry, languages and culture. Over the first millenium BC, they spread from central Europe westward to modern-day France, Spain and the British isles.Tribal warfare appears to have been a regular feature in Celtic history, and they had a reputation as formidable head hunters. Celtic society had some female warriors, and they may have treated women more equally to men than other ancient cultures did.
The Celtic priests, known as druids, carried out rites and sacrifices to their deities in remote areas such as hilltops, groves, and lakes.The Celts considered the bow and other ranged arms to be the weapons of cowards, and excelled in hand-to-hand combat. Though their wooden buildings were fast and inexpensive to build, they were also easier to destroy than their stone counterparts. These traits are all reflected in the gameplay in 0 A.D. The Hellenic States Athenians, Spartans, MacedoniansSparta, Athens and Macedonia are at your command. As the fore-bearers of philosophy, democracy, geometry, and Hellenistic art and architecture, their contributions to civil society were ever lasting. However, do not discount the strength of their stone structures, the resolve of a hoplite in phalanx formation, or their historic ability to steal victory against seemingly insurmountable odds.Greece, or “Hellas”, was one of the most vibrant and dominant cultures of the ancient world. Mostly organized in city states, the Hellenes developed advanced and sophisticated politics, art, architecture, scientific thought, literature, and philosophy. These aspects would later have a powerful influence on the Roman Empire and on Western Civilization at large.
The Hellenes also stood out as a military force, and records show they often fought amongst themselves and against foreign enemies. The Iberian TribesThe Iberians were fathers of the art of guerrilla warfare, capable of lightning strikes against an opponent, followed by an instant withdrawal. Beware their foot units, who not only move quickly but fire rapidly, particularly their Balearic Slingers. A number of their ranged units also had the unique ability to fire flaming missiles. Toledo steel grants them superior metal weaponry.Very little is known about the native Iberians, and the ancient Iberian language remains linguistically unclassified to this day.What little we do know from historical sources describing the Iberian tribes, however, is that they were not a warlike people; they did hire out mercenaries to other peoples, but they rarely themselves went to war. Organized as a loose confederation of tribes and cities, their economy subsisted of agriculture, metalworking and exporting metals.When under threat, however, Iberia did not lend itself easily to conquest.
Not even the great Hannibal could accomplish the task, and it took the Romans 200 years. Part of this has to do with two distinct features of the way the Iberians waged war: One was the guerrilla war style of fighting they employed; in fact, the Iberians invented guerrilla warfare. The second was the strong fortifications they built, the oppidum (a fortified town) and the castro (a hill fort). (More info: and ).In 0 A.D., the Iberians will have many bonuses to match their historic strengths. These bonuses include:. Elite Warriors: These can cause great damage with few numbers.
Cavalry Cost: Because of the large horse herds and some of the finest horses in ancient Europe, the Iberians’ cavalry will cost less. Flaming Javelins: There was a frequent practice among some Iberian tribes of dousing their javelins in pitch.
Javelin-using units will throw flaming javelins after researching this unique technology. Special Building: Revered Monument (attack bonus to nearby units). Special Techs or Bonuses: Horse Roundup (can capture wild horses for cavalry training bonuses), Flaming Javelins (greater attack against buildings for javelin units), Toledo Steel (greater attack for sword units). Wonder: TBD.Mauryans. The Mauryan EmpireFounded in 322 B.C.
By Chandragupta Maurya, the Mauryan Empire was the first to rule most of the Indian subcontinent, and was one of the largest and most populous empires of antiquity. Its military featured bowmen who used the long-range bamboo longbow, fierce female warriors, chariots, and thousands of armored war elephants. Its philosophers, especially the famous Acharya Chanakya, contributed to such varied fields as economics, religion, diplomacy, warfare, and good governance. Under the rule of Ashoka the Great, the empire saw 40 years of peace, harmony, and prosperity.The Mauryans originated in the kingdom of Magadha and were ruled by the Mauryan dynasty, founded by Chandragupta Maurya, between 322 BC and 185 BC. At the time, it dominated the Indian subcontinent and was one of the largest empires in the world.In 0 A.D. The Mauryans will have many bonuses that match their historic strengths. These include:.
Large Population: A +10% population cap bonus (e.g., 330 instead of 300, 275 instead of 250). Long-range Archery: Mauryan archers have the longest range of any archer unit in the game. Elephants: Access to 3 different elephant units, including the Armored War Elephant, Elephant Archer, and Worker Elephant, which acts like a mobile dropsite for resources. Wild Elephants are also capturable and give an elephant training bonus when tasked to the Elephant Stables. Special Building: Edict Pillar of Ashoka (increased gathering and health for nearby units).
Elephant Stables (trains powerful elephant units). Special Techs or Bonuses: Emperor of Emperors (+10% Population Cap), Kṣhatriya Warrior Caste, Elephant Roundup (can capture wild elephants for a War Elephant training bonus), Archery Tradition (greater range and attack for archers), Wootz Steel (greater attack for sword units). Wonder: The Great Stupa of Sanchi, which houses a relic of the Great Buddha himself.(Sources:, )Persians.
The Achaemenid (Persian) EmpireCosmopolitan to the core, the Persian Empire levied a wide variety of troops from their vassal satrapies. Though their infantry were weak and poorly equipped, they could be massed in vast numbers. Their cavalry was strong and exotic yet expensive, and included the fearsome cavalry archer, camelry, mahout elephants, and scythed chariots. They were known for their lavish wealth, grand architecture and strong trade empire through the Silk Road.The Persians originated from the Pars province in the southern part of modern-day Iran. The Persian Empire, when ruled by the Achaemenid dynasty (ca. 550 BC–336 BC), was one of the greatest empires of antiquity, stretching at its zenith from the Indus Valley in the east, to Thrace and Macedon on the northeastern border of Greece.The Persians can be credited as the pioneers of empire-building of the Ancient World. Later empires, such as the Hellenistic and Roman empires, adopted many administrative innovations that the Persians had come up with.
Wars Of The Diadochi Game Online
While taking over various peoples with different customs, laws, religions, languages, etc., the Persians imposed a centralized, bureaucratic administration under the emperor, with large, professional military and civil services.The ancient Persian army was largely comprised of national contingents from the various subject nations under the rule of the Great Kings. These contingents were organized along military/administrative lines and used a decimal system of organization by multiples of ten. Well-known national ‘regiments’ were: Medo-Persian, non-Medo-Persian Iranian, Lydian, Carian, Assyrian, Babylonian, Egyptian, Indian, Ethiopian, and Libyan.In 0 A.D. The Persians will have many bonuses that match their historic strengths. These include:. Strong Archers and Cavalry: Persian archers are plentiful and have excellent range.
They have access to all cavalry types from their Stables building. Excellent Land Trade: The best traders over land.
The Roman RepublicRome evolved from a republic in Latium to a great conquering imperial powerhouse, sweeping across Europe, the western shores of the Mediterranean and North Africa. The Romans were notable for their regimented military, powerful siege engines, broad range of naval vessels, politics, and adaptation to change.The Romans controlled the largest empire of the ancient world. Rising from a group of villages to controlling an empire stretching from southern Scotland to the Sahara Desert, Rome remained one of the strongest nations on earth for almost 800 years, controlling over 60 million inhabitants, one quarter of the Earth’s population at that time.Rome’s regime changed over time from a republican system to an autocratic empire. While the politicians seemed to be in control, the real power lay with the army. Indeed, war was the heart and soul of the Roman political system, affecting everything that the government did.Rome produced not only effective generals but formidable engineers.
Today we owe many technological advances to the Romans, who were the supreme builders of the ancient world. Roads, massive buildings, and large mining and water movement projects were common. These inventions and more served to spread the Roman legacy that endures to this day, from language to medicine, from literature to government, and from legal codes to art, architecture and beyond.In 0 A.D. The Romans will have many bonuses that match their historic strengths.
These include:. Powerful infantry: Lots of technologies. Their Hastatus swordsman is the best swordsman in the game.
They are severely lacking in the cavalry department though. Good siege equipment: The best siegers in the game. The Diadochi (Successor) States Macedonians, Seleucids, PtolemiesThe dissolution of Alexander’s Empire saw the rise of three chief successor states: The Seleucids in Syria and the Middle East, the Ptolemies in Egypt and Palestine, and the Macedonians in Greece. These states lasted as independent kingdoms for over 200 years until their absorption by the ever-growing Roman Republic. In that time, the Successors fought each other constantly, vying for expansion or glory.When Alexander the Great died (June 10, 323 BC), he left behind a huge empire which was composed of many essentially independent territories. Alexander’s empire stretched from his homeland of Macedon itself, along with the Greek city-states that his father had subdued, to Bactria and parts of India in the east.
It included Anatolia, the Levant, Egypt, Babylonia, and Persia.The Diadochi (plural of Latin Diadochus, from Greek: Διάδοχοι, Diadokhoi, “Successors”) were the rival generals, family and friends of Alexander the Great who fought for the control of Alexander’s empire after his death. The Wars of the Diadochi were the turbulent opening of the Hellenistic period.After thirty years of successive wars, three chief kingdoms emerged from the ashes of Alexander’s empire: Macedon, Seleucid Syria, and Ptolemaic Egypt.
The Diadochi would be a fantastic subject for a game, but I'm not sure that the Ageod engine could handle it properly.It was too much of a civil war, and armies could (and did) quickly turn on their commanders and change sides. Perdiccas was about to win the civil war when his troops took too many casualties staging an assault across the Nile, and they turned on him and killed him. I don't think Ageod's national morale mechanic was designed to handle that kind of thing.By the time of the Epigoni (the next generation of rulers), the Successor states were acting a bit more like actual countries. But the subject is so far off normal people's radar that I doubt you could get anyone to buy it (even if you told them about the elephants). Well Philippe,I challenge you. Ask as many of your friends in France (normal people no gamers no historians) who was Alexander, Antigonus, Cassander, Antipater etc and then who was Carl XII, Pjotr I,Frederik IV, August II etc.
I amvery curius for the results. I dont want to do this test here in Greece because it won t be fair.I own ageod 's flagship PON, the excellent AJE and the very stable and perfect gameplay WIA.You are the best in whatever you do so please reconsider Successors or Pelloponisian wars with all Greek states of the era, or at least have it in the back of your mindYours,George. Wow this is an old thread but I also feel that the AGE engine would make a great Peloponnesian, Alexander, Diadochi game. Why not all three in the AJE vein of (admiterdly large)DLC campaigns. The map should include Sicily and Italy and extend east to India and the Punjab. If necessary large area's could be greyed out for the different campaigns although large area's would still be relevent to most campaigns. The Peloponnesian war would include Sicily and southern Italy all the way to the eastern marches of Persia and north to the Crimea and south to Upper Egypt.
The Diadochi the same. In fact one could go the whole hog and include eastern Spain and Southern France which would mean the whole of the Med would be portrayed so Carthage could be included and even a young Rome.
Look I am just spitballing here but I would love to see a Peloponnesian war game and also the Diadochi. Alexander though it has been done before would also be good as well as providing continuity between the two periods I most want to see. Please, please AGEOD consider a large scale Med based game which concentrates on the Peloponnesian War and the Diadochi (and Alexander.
I have always thought that the Diadochi, in fact the entire Successor States period would make a fantastic game. As mentioned above the somewhat low morale or at leasat commitment of the troops to their leaders would have to be modelled but surely either operational morale or national morale or a mix of the two could be modified to introduce this factor as a game mechanic. I mean this period is interesting everywhere. The struggles in Europe between the Greek city states, Epirus and Macedonia never mind the Romans in Magna Graecia and the Carthaginians in Sicily. In the east you have ready made factions such as the Royal Argead faction, Antipater and the Macedonian homeland, the Greek city states (perhaps organised in to Leagues or factions although i would like to see the larger city states each being an independent faction to be suborned by one or other of the Diadochi. The cast of characters is no less inspiring. Perdicas and Ptolomy, Antigonus and Demetrius (now there was a man of his time) Pyrrhus of Epirus the list goes on and on.
This and the Peloponnesian War are the two millieu I have always most wanted to see attempted by AGEOD and the AGE engine or perhaps PARADOX (I believe you guys are linked now?). Neither has been successfully portrayed and both offer so much factional and historical immersiveness. I know this is an old thread but I hope someone with the company picks up on it or at least reads it and has the kernal of an idea implanted there. Pocus you still work for this lot?