Command And Conquer 3 Mods

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.: August 28, 2007Mode(s),Command & Conquer 3: Tiberium Wars is a developed and published by for the, and platforms, and released internationally in March 2007. The direct sequel to 1999's by which was taken over and liquidated by EA in 2003, Tiberium Wars returns the to its roots in the of the franchise, again featuring the factions of the and the, and also introducing a new faction known as the. An to Tiberium Wars, titled, was released on March 24, 2008.Tiberium Wars takes place about sixteen to seventeen years after the events of, at the advent of and during the 'Third Tiberium War' when the Brotherhood of Nod launches a worldwide offensive against the Global Defense Initiative, abruptly ending 17 years of silence and temporarily crippling GDI. With the odds tipped in the Brotherhood's favor this time, GDI field commanders rally their troops and begin to combat Nod's second re-emergence, trying to restore lost hope. In the middle of it all, a new playable faction appears: the alien. Main article:Command & Conquer 3 features returning aspects of gameplay from the previous series.

The player oversees the action, ordering multiple units to move and attack targets. The construction yard, a moveable base, is the central platform from which the player constructs other structures. Certain structures can then produce units and resources are needed in order to fund the continuous building of structures and units. Typically the player's primary goal is to defeat an enemy by assaulting and destroying their base, while defending their own.A supporting structure, a crane, can be constructed which can also construct structures. Thus, when multiple production structures of the same type, such as cranes and barracks, are built, the player is given more queues from which to train and produce units and structures. Though these simultaneously save time, funds are deducted for the extra cost as well; careful management of production, training units and funds are key to strategy. When a structure is built, the player can select anywhere near an existing structure to place it, gaining more territorial control.Tiberium is the sole resource and is usually gathered from fields of Tiberium crystals scattered around the map.

The crystals are gathered by harvester vehicles which unload their cargo into refineries, supplying the player with credits which are then automatically used when training units and building structures. Certain maps also feature Tiberium spikes, which, when captured by the faction's engineer unit, allocate a certain number of funds per second. Other neutral structures, such as an EMP weapon, are also present on maps to be captured. Base defense is provided by specialized defensive towers which are placed within a structure's territory.All three factions have structures and units with similar functions at their disposal.

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However, they are adjusted to fit each faction's theme and have somewhat varying properties. Units can be classified into infantry, vehicles and aircraft, each with their own specialities. Unit effectiveness against opponents follows the principle found in most games. Virtually every type of structure in the game acts as a and additional units, structures and faction-specific abilities will become available to research and create as new structures are built. Production and construction may become temporarily blocked if the required structures are destroyed, or if they are not provided with adequate power by the supporting ' structures.

A highly destructive superweapon for each faction can also be constructed and used after a certain timer expires. Once used, the timer must expire again before the superweapon can be activated for an additional time.There are three factions playable in the game. The Global Defense Initiative fights with conventional modern weapons and tactics, utilizing both technologically advanced armor and firepower, making them typically more destructive in open confrontations, but more cumbersome.

GDI's special weapon is the quintessential Ion Cannon, an orbital laser guided energy strike. The Brotherhood of Nod features flexible guerrilla warfare forces, using stealth and Tiberium-based weaponry, though they are typically weaker. Like in the original, their superweapon is a. The third faction, the alien Scrin, features units and structures that are Tiberium based, including the ability to promote the growth of the substance and to store infinite amounts of it. The Scrin are immune to the radioactive effects of Tiberium but vulnerable to anti-Tiberium weapons.

Their superweapon is the 'Rift Generator', which creates a wormhole that pulls in nearby units.Single-player The story driven mode of Command & Conquer 3 consists of 38 missions, spread over three campaigns (17 GDI missions, 17 Brotherhood of Nod missions, and 4 Scrin missions). Each campaign depicts the view of its respective faction on the globalized 'Third Tiberium War', with the portrayed story being furthered by cutscenes which play in between each of the individual campaign missions. Players can select to start with either the or the campaign. However, both campaigns of the traditional two factions are required to be completed before the bonus campaign of the new third faction is unlocked and becomes playable.Each campaign mission features main objectives, the completion of which will instantly end the mission successfully. Several optional bonus objectives are also available to be completed. Completing optional objectives usually gives the player a tactical advantage in order to complete the main objectives or provides reinforcements or supplies upon completion.

All campaign missions can separately be given a difficulty rating on the 'theater' screen before they are started; the available difficulty settings range from 'Easy' to 'Normal' to 'Hard'. As the player progresses through one of the campaigns, new entries in the game's 'Intelligence Database' become unlocked, providing the player with additional background information on the storyline, the factions, as well as their units and structures. Several of these database entries require the player to complete the bonus objectives of the various missions before they can be accessed. When a player completes a mission, they are awarded a medal on the campaign screen, which progresses to gold if completed on the hardest difficulty. Two extra ribbon decorations are also attained on the medal if the player completes the bonus objectives and finds the intelligence.

All cutscenes which the player has unlocked by progressing through the campaigns are made available for viewing at any time within the game's menu.The mode in Tiberium Wars is essentially the game's arena or sandbox mode, where the player chooses teams and factions to battle against until the enemy's base is destroyed. Numerous settings embody a type – or a combination of types – of classic RTS strategies, such as ', ' and 'steamroller'. These behavioral settings can additionally be given a difficulty rating ranging from 'Easy' to 'Medium' to 'Hard' to 'Brutal', along with 'handicap' settings that can be applied to either the AI, the player, or both. Whenever a skirmish mission is successfully completed, a star is placed next to the map in the skirmish menu, showing that the player has won the skirmish on a certain difficulty level.Multiplayer Command and Conquer 3: Tiberium Wars supports multiplayer games over, and online play, originally over servers. After the, community-based alternatives were developed.Players can participate in '1v1', '2v2', and -based '1v1' and '2v2' – each using separate – or they can elect to play unranked.based multiplayer features support. BattleCast was making an attempt through Command & Conquer 3: Tiberium Wars to market 'RTS as a sport', through a project entitled 'BattleCast'. A service centered on the game's official website, 'BattleCast' is designed to allow for players to schedule upcoming games with others, to spectate in games that are being played, and to serve as a centralized replay archive of matches.

'BattleCast' additionally allows for players to function as commentators in a game, providing a running description of the match as it unfolds. Commentators can talk to other observers of a game through 'BattleCast', and use a -style brush to draw onto the screen.A free 'BattleCast Viewer' is available for download from the official C&C website. This viewer will allow for people who do not own the game to watch others playing.

Player may also download custom maps.Plot Setting The storylines of the game's three factions are closely interwoven in the same fashion seen in the of. In any one faction's campaign, references are made to the events and missions that occur in the campaigns of the other two factions.Command & Conquer 3: Tiberium Wars begins in 2047. While the conflict between the and the has subsided substantially, Tiberium infestation has begun to reach critical levels and continues to destroy the 's at an alarming rate. This has prompted GDI to divide the world into three different geographical zones based on the levels of local infestation. 30% of the world's surface has been designated as 'Red Zones', which have suffered the worst infestation and can no longer support human life.

50% of the regions in the world have been designated as 'Yellow Zones', which are dangerously infested yet contain most of the world's population. Decades of war and civil unrest have left these regions in a state of social collapse and have continued to provide the Brotherhood of Nod with opportunity for concealment as well as large-scale recruitment over the years. The remaining 20% of the Earth's surface is unscarred by Tiberium and is relatively untouched by war. These 'Blue Zones' are considered the last refuge and hope of the human civilized world and have been placed under the direct protection of the Global Defense Initiative.In March 2047 the Brotherhood of Nod suddenly fires a at GDI's orbiting command station GDSS Philadelphia, destroying the fulcrum of GDI's senior command structure in a single major blow, after taking out their anti-missile defense station in in a surprise raid. Since the end of the, Nod has silently built up its influence and its military potential into the status of a true, and by providing enforcement of stability, strategically placed medical aid and against GDI and the Blue Zone populations from within the Yellow Zone territories, the Brotherhood is now supported by a significant percentage of the world's population. Early concept artwork of GDI Zone Troopers crossing a Tiberium field.In 2004, old concept art from Westwood Studios was made public under the name 'Command & Conquer 3'.

The artwork showed a ' unit, a full gameplay environment similar to that used in the title Generals, and the original interface system from both the original Command & Conquer game and its sequel of Tiberian Sun. The unveiling of this artwork fueled speculation that Electronic Arts had begun work on a Command & Conquer game. In December 2004, after the EALA team settled down, then executive producer and Command & Conquer lead Mark Skaggs announced in a mass e-mail that this next Command & Conquer game would be Command & Conquer: Red Alert 3, and not the awaited sequel to Tiberian Sun. Shortly thereafter however, Mark Skaggs left EA for unspecified reasons and ideas for the title were mothballed. Later became the new lead on the Command & Conquer series. On April 18, 2006, Command & Conquer 3: Tiberium Wars was prematurely announced. On April 20, the official press release was made, and Electronic Arts Los Angeles would begin to host several fan summits for previews, feedback and discussions on the new title.Tiberium Wars was released in three separate editions; the pre-order edition, the standard edition (box art featured at the article header) and the Kane Edition, which constitutes a special collector's edition with various extras and a bonus DVD featuring exclusive content.

Tiberium Wars was given a suggested retail price of US$49.99, while the C&C 3: Kane Edition is available at 'select retailers' with a suggested retail price of US$59.99 in the USA. It is also sold in the Command and Conquer: Saga bundle pack, along with.The game was additionally released for the in May 2007, Support for the is included.The official for Command and Conquer 3: Tiberium Wars was released on April 20, 2007.A modified version of the is used to run Command & Conquer 3's graphics. SAGE technology had been used in the RTS series and games, and the engine's features subsequently are present in C&C 3.Soundtrack The soundtrack for Tiberium Wars was composed. – the composer of all the previous installments with the exception of – was contacted by to compose the soundtrack for Tiberium Wars, but turned the offer down to focus on his career at.

The titles of some songs show references to Command & Conquer: Renegade. Music is itself futuristic and is reflected in military and desert themes.Casting reprises his role as, the leader of the. Tiberium Wars also features as Nod General Kilian Qatar, as Nod Intelligence Officer Ajay, as General Jack Granger, as GDI Intelligence Officer Kirce James, as Lt. Sandra Telfair, and as GDI Director Redmond Boyle.The cutscenes of Command & Conquer 3: Tiberium Wars were directed by EA in-house cinematic director Richard Taylor.

Expansion pack. Main article:On August 14, 2007, the team for Command & Conquer 3: Tiberium Wars launched an online television-style broadcast under the title of 'BattleCast Primetime', which was meant to periodically provide C&C fans with information and news on future Tiberium Wars-related developments,. During 'BattleCast Primetime's episode, the expansion pack to Tiberium Wars, entitled Kane's Wrath, was officially announced. Novel A based on the game was written by, and released by in June 2007. The story is set simultaneously during the events of Tiberium Wars. Many game characters are either featured or mentioned such as Kane, Lieutenant Sandra Telfair, Gen. Jack Granger, and W3N reporter Cassandra Blair.

The novel describes the actions of GDI's 22nd Infantry Division, led by Michael McNeil, who are decorated as heroes for their adventures, as well as describing the effects of Tiberium on the world with a trip to Atlanta by W3N reporter Annabella Wu. Atlanta is a 'Yellow Zone' partially infested with Tiberium but still under GDI control.

Command And Conquer 3 Mod Launcher

The story alternates between the experiences of Ricardo Vega (nephew of Nod's General Vega) and Annabella Wu during the conflict.Reception Reviews ReceptionAggregate scoreAggregatorScorePC: 85/100X360: 82/100Review scoresPublicationScoreA8/108.5/109/108.5/108.0/10 AwardsPublicationAwardGamestarBest RTS Game of 2007G-Phoria Awards (2007)Best Strategy Game1UPStrategy/Simulation Game of 2007Firing Squad (2008)Number 10 on Top Ten PC Games of 200711th Annual Interactive Achievement Awards (2007)Best Strategy/Simulation Game of the YearU.S. Gave the game its 'Editor's Choice' rating at 90%, stating that 'One of the greatest RTS franchises of all time returns to glory', While Sweden and UK gave it a more reserved rating of 81% and 82% respectively, stating that it was 'A welcome, but limited, return'. Gave the game a 9.0 out of 10 and the 'Editor's Choice', referring to Tiberium Wars as 'one of the finest real-time strategy games in years.' Labelled the game as 'great', rating it at 8.5/10. Gave Command & Conquer 3: Tiberium Wars its 'Editor's Choice' rating at 4.5 out of 5, designating it as 'Game of the Month' in its June 2007 issue.

UK magazine gave the game an 81% rating and praised the 'greased eel-slick presentation and explosive, ripping action' which makes Command and Conquer the 'distillation of what RTS is all about', however it also criticised the lack of innovation present. Finnish game magazines and gave it 89/100 and 4/5, respectively. MikroBitti applauded the game's appearance and sounds, but criticised it for lack of loyalty to the early Command & Conquer game mechanics. UK magazine gave the game a rating of 7. Due to the intentionally faithful recreation of the original Command and Conquer experience, the magazine felt that the game's strategic formula was too dated in comparison to more strategic titles available in the real-time strategy market.Sales Command & Conquer 3 sold 128,000 units in the week after its release, and one million units were reported as sold by May 31, 2007. Its computer version received a 'Gold' sales award from the (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom.

Awards The (AIAS) gave Command & Conquer 3 the Best Strategy/Simulation Game of the Year for 2007. (in German). Electronic Arts Germany. March 12, 2007.

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^. Gamespy staff. Archived from on July 23, 2007. Retrieved November 18, 2007. Electronic Arts.

Archived from on June 13, 2007. Retrieved June 28, 2007.

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Electronic Arts, Command and Conquer website. October 25, 2007.

Archived from on October 28, 2007. Retrieved October 30, 2007. Mike Verdu blog entry, executive producer Command & Conquer 3. August 21, 2006. Retrieved December 22, 2006.

Petroglyph Games. Retrieved January 2, 2007. Tom McNamara (December 6, 2004). Electronic Arts. April 20, 2006. Electronic Arts, Command and Conquer website. January 19, 2007.

Retrieved January 20, 2007. ^.

Electronic Arts, Command and Conquer website. December 22, 2006. Archived from on December 26, 2007. Retrieved December 23, 2006. Electronic Arts, Command and Conquer website. November 20, 2006. Retrieved December 22, 2006.

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Electronic Arts, Command and Conquer website. April 20, 2007. Retrieved April 20, 2007. Retrieved December 19, 2006.

Retrieved June 28, 2007. Frank Klepacki (June 8, 2007). Frank Klepacki. Retrieved June 8, 2007.

Electronic Arts, Command and Conquer website. October 18, 2006. Retrieved December 14, 2006. Electronic Arts, Command and Conquer website. November 24, 2006.

Archived from on December 26, 2007. Retrieved December 14, 2006. Retrieved November 14, 2018. Retrieved November 14, 2018.

Peckham, Matt (March 27, 2007). Archived from on July 15, 2007. Retrieved September 20, 2008. Meer, Alec (March 26, 2000). Retrieved September 20, 2008. Adam Biessener, Adam McNamara.

Game Informer. Archived from on June 12, 2007. ^.

March 27, 2007. Archived from on September 27, 2008. Retrieved September 20, 2008.

^ VanOrd, Kevin (March 26, 2000). Retrieved September 20, 2008.

Keefer, John (March 30, 2007). Retrieved September 20, 2008. ^ Adams, Dan (March 26, 2007). Retrieved September 20, 2008. Archived from on January 30, 2010.

Retrieved February 21, 2008. CS1 maint: Archived copy as title. John Callaham (January 2, 2008). Firing Squad. Archived from on February 23, 2009. May 10, 2007.

HeXetic (May 11, 2007). Archived from on January 2, 2008. Archived from on March 19, 2009.

Caoili, Eric (November 26, 2008). Archived from on September 18, 2017.External links. via Internet Archive. on. Can i run microsoft works on windows 10 2017.