Command And Conquer Titan
ByFandoms:,.15 Apr 2019 Tags.SummaryIn which Jaune Arc is a bit different from canon. Namely, he's much bolder, confidence, assertive, and master lady killer with powerful animal magnetism who on a path of being huntsmen for the glory of his ancestor and build himself a harem on the process. NSFW, Harem, Multi-Theme. Send any requests/suggestions, Pm/Review. Series.Part 1 ofLanguage: English Words: 8,238 Chapters: 2/? Comments: Kudos: Bookmarks: Hits: 9443. ByFandoms:,.10 Feb 2019 Tags.SummaryThe MVTF has faced everything from gods to magic to aliens to terrorists.
Through it all they've been able to count on the guidance of SG-1 to help them stare down the threat and make it to the end of another mission. Now, they have to go to their greatest challenge yet on their own.Fairy Tail's master comes to the SGC with grave news. Their greatest threat is revealed: The black dragon Acnologia was not stopped, and five cities have met his wrath.
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Now four teams of magic, four teams of advanced technology, and one team that still seeks to find a path must find their road together and stop a monster, and prove that the MVTF can find the legs to stand on its own. Series.Part 26 ofLanguage: English Words: 73,134 Chapters: 17/17 Comments: Kudos: Hits: 426. ByFandoms:,.18 Feb 2018 Tags.SummaryLong ago, the Alterans ascended and left their galaxy to the Ori. But in the process of subjugating that galaxy, events arise that lead to the creation of a new race of ascendants - and the involvement of other unforeseen shadows.Meanwhile, in our galaxy, beings of great power travel amongst the stars and leave behind tales of gods and ascension.NOTE: This is a collection of short stories, not a single work. If requested, I'll add a chapter-by-chapter list of fandoms used/referenced at the beginning of the first chapter - if it'll help! Language: English Words: 46,662 Chapters: 8/10 Kudos: Bookmarks: Hits: 408.
ByFandoms:,.17 Feb 2018 Tags.SummarySG-1, accompanied by Col. Mustang and his squad, enter a parallel dimension locked in a conflict against a terrorist group capable of things even the Goa'uld would take pause at.
Command & Conquer: Zero Hour isn’t one of those “hit you over the head with an all new playable side” types of expansion packs. Instead, it’s a “fold in a bunch of new stuff in with all the old stuff” expansion. You’ll boot it up and see pretty much the same game you’ve been playing all along. But as you play, you’ll constantly stumble over things that make you say to yourself, “oh, that’s new!”In Zero Hour, each side is now comprised of three sub-sides. For instance, the USA isn’t just the USA anymore. It is now General Alexander, General Towne, and General Granger, each one providing a set of unique units, structures, upgrades, and general powers built around a particular theme.
You have toxin generals, stealth generals, and superpower generals. Granger, for example, is the air force general.
He gets cheaper aircraft with innate countermeasures, sturdier fighters, stealth helicopters, and combat Chinook helicopters.There are also broad changes that apply to each side no matter which general you’ve chosen. These tend to exaggerate advantages even more. Now the USA is more versatile, the GLA is sneakier, and China can potentially hit even harder. The USA has a new cloaked scout tank, a powerful artillery gun stocked with infantry, and toxin suits to help infantry withstand the GLA’s biological and chemical attacks. New USA powers include the Spectre Gunship, a C-130 that circles an area and pummels it with heavy gunfire, and a propaganda strike that immobilizes an enemy army while it ponders its alternatives.The GLA gets combat motorcycles that can cross any land terrain, and a saboteur who can shut down the other player’s special powers by sneaking into his command center. It can improve worker productivity (and shut up their whining) by finally giving them shoes.
One of the GLA’s new powers is a potentially devastating ambush that lets them drop a tunnel entrance anywhere on the map, allowing their units to mount attacks where they’re least expected. The GLA also has the power to construct cheap fake buildings that can serve as decoy bases. These buildings can either be detonated as booby traps when they’re attacked or upgraded to the real thing if a back-up base is suddenly necessary.China can now protect her valuable hackers by building an Internet center to house them; no more crippling the Chinese economy when a single soldier stumbles across her hackers crouched over their laptops in some remote field. The new Helix helicopter is the equivalent of an airborne Overlord; it is a powerful fighting unit that can mount upgrades and transport other units. It’s hard to imagine a more fearsome sight in Zero Hour than an oncoming group of Helix helicopters toting Overlord tanks.Some of the AI limitations have been dealt with as well.
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Even better is the way it seems to react to defenses. Instead of sending a steady stream of units into the teeth of a line of turrets, the AI appears to try a variety of approaches until it finds an undefended area.
At its core, however, the game fares better as a frantic multiplayer oriented experience.System Requirements: PIII 800 MHz, 128 MB RAM, 1.8 GB HDD, WinXP. Look for a crack in the game installation folder and copy the file from the crack folder in the game’s files folder.Or you could read the Half-Life 2’s comments in this site to find out what to do if this doesn’t work.Also, OldPCGaming’s article named “Tips on running games” should be checked out for more useful info.It can be find in the right side of the site,where it’d written:”Can’t run a game?Read this first!”.That’s the best i can do to help you.Good luck!P.S:The HL2 comments are,mostly,about the problems that might occur when installing a game,including some problems similar to yours.